Mouse
The Mouse object represents a player's mouse and any associated inputs.
Obtain Mouse¶
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Methods¶
GetPosition()¶
Returns a Vector2 of the mouse's screen position.
GetDelta()¶
Returns a Vector2 of the mouse's delta position (i.e. change in position).
Warning
This only works if the mouse is locked. If not locked, it will return a zero-value Vector2.
Lock()¶
Locks the mouse's position on-screen at its current location.
LockCenter()¶
Locks the mouse's position at the center of the screen.
Unlock()¶
Unlocks the mouse's position.
GetRay(distance)¶
Get a ray object from the mouse's position into the 3D world. This is mostly used internally for raycasting.
GetRayFromXY(x, y)¶
Get a ray object projecting from the XY screen position into the 3D world.
SetMouseIcon(iconId)¶
Set the mouse icon.
SetMouseIconEnabled(isEnabled)¶
Set whether or not the mouse icon is enabled.
IsMouseIconEnabled()¶
Returns true|false whether or not the mouse icon is enabled.
IsButtonPressed(mouseButton)¶
Returns true|false if the given mouse button is pressed (e.g. Enum.UserInputType.MouseButton1).
Cast(ignoreInstance, terrainCellsAreCubes, ignoreWater)¶
Performs a raycast operation from the mouse's position projected into the 3D world. Returns everything that workspace:FindPartOnRay returns (part, cframe, normal, material).
CastWithIgnoreList(ignoreTbl, terrainCellsAreCubes, ignoreWater)¶
The same as Cast, but with a given blacklist table.
CastWithWhitelist(whitelistTbl, terrainCellsAreCubes, ignoreWater)¶
The same as Cast, but with a given whitelist table.
Events¶
LeftDown¶
The left button was pressed down.
LeftUp¶
The left button was released.
RightDown¶
The right button was pressed down.
RightUp¶
The right button was released.
MiddleDown¶
The middle button was pressed down.
MiddleUp¶
The middle button was released.
Moved¶
The mouse has moved.
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Scrolled¶
Mouse wheel scrolled. Passes the increment of scrolling performed.
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