Mouse
The Mouse object represents a player's mouse and any associated inputs.
Obtain Mouse¶
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Methods¶
GetPosition()
¶
Returns a Vector2 of the mouse's screen position.
GetDelta()
¶
Returns a Vector2 of the mouse's delta position (i.e. change in position).
Warning
This only works if the mouse is locked. If not locked, it will return a zero-value Vector2.
Lock()
¶
Locks the mouse's position on-screen at its current location.
LockCenter()
¶
Locks the mouse's position at the center of the screen.
Unlock()
¶
Unlocks the mouse's position.
GetRay(distance)
¶
Get a ray object from the mouse's position into the 3D world. This is mostly used internally for raycasting.
GetRayFromXY(x, y)
¶
Get a ray object projecting from the XY screen position into the 3D world.
SetMouseIcon(iconId)
¶
Set the mouse icon.
SetMouseIconEnabled(isEnabled)
¶
Set whether or not the mouse icon is enabled.
IsMouseIconEnabled()
¶
Returns true|false
whether or not the mouse icon is enabled.
IsButtonPressed(mouseButton)
¶
Returns true|false
if the given mouse button is pressed (e.g. Enum.UserInputType.MouseButton1
).
Cast(ignoreInstance, terrainCellsAreCubes, ignoreWater)
¶
Performs a raycast operation from the mouse's position projected into the 3D world. Returns everything that workspace:FindPartOnRay
returns (part, cframe, normal, material).
CastWithIgnoreList(ignoreTbl, terrainCellsAreCubes, ignoreWater)
¶
The same as Cast
, but with a given blacklist table.
CastWithWhitelist(whitelistTbl, terrainCellsAreCubes, ignoreWater)
¶
The same as Cast
, but with a given whitelist table.
Events¶
LeftDown
¶
The left button was pressed down.
LeftUp
¶
The left button was released.
RightDown
¶
The right button was pressed down.
RightUp
¶
The right button was released.
MiddleDown
¶
The middle button was pressed down.
MiddleUp
¶
The middle button was released.
Moved
¶
The mouse has moved.
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Scrolled
¶
Mouse wheel scrolled. Passes the increment of scrolling performed.
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