Keyboard
The Keyboard represents the keyboard inputs for the player.
Obtain Keyboard¶
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Methods¶
IsDown(keyCode)
¶
Returns true|false
if the key is down.
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AreAllDown(keyCodes...)
¶
Returns true|false
if all keys passed are down.
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AreAnyDown(keyCodes...)
¶
Returns true|false
if any keys passed are down.
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Events¶
KeyDown
¶
Fires when a key is pressed.
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KeyUp
¶
Fires when a key is released.
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